Meaty Points have been piling up since we wired them into check-ins: show up, log a roll, keep a streak, and your account-wide 🍖 balance climbs. Until now that number mostly bought bragging rights on the leaderboard. As of this drop, it buys things your table actually cares about.
Boost a Currency
Open /dashboard, hit Spend Points, and there’s a new option: 🍖 Boost a Currency. Pick what you want (XP, gold, a wager, whatever your server runs), punch in how many Meaty Points to spend, confirm, and the currency lands in your server wallet right away. No waiting on a GM to hand it over.
Meaty Points are account-wide, so points you earned checking into one game can buy currency in another. Your wallet stays per-server, though. Gold you boost in one campaign doesn’t leak into the next.
The Exchange Rate
Every currency has its own rate, written as X Meaty Points → Y units. The baseline is dead simple: 1 🍖 → 1 unit. From there the rate depends on what your server runs:
- Denominations. A server running gold/silver/copper might set
1 🍖 → 1gold,1 🍖 → 10silver,1 🍖 → 100copper. Same value, different coins. - Single-currency systems. Cyberpunk runs on Eddies and nothing else, so it’s just
1 🍖 → 1and done. - Scarce stuff. A wager or an Inspiration point is worth far more than a coin, so your server might set it at
25 🍖 → 1.
You see the rate before you spend, and the shop tells you exactly how much you’ll get.
Only What Your Table Runs
The shop only lists currencies your server actually runs. If your server has no gold economy, there’s no gold boost. If a currency’s boost is switched off, it doesn’t show.
This matters most for systems where “currency” isn’t a wallet at all. FASERIP handles wealth as a dice roll, not a coin count, so a FASERIP server has nothing to boost and the option simply isn’t there. You’ll never see a button for money that doesn’t exist in your game.
What You Actually Get
- Wagers. Boost a wager and it sits in your wallet until you want it. DiceBoy’s reroll button spends it the same as one you earned.
- XP and gold. These land in your wallet and do whatever they already do in your game: level you up, buy your gear, fund your schemes.
Built So It Can’t Shortchange You
A boost spends global points and credits a server wallet, two separate ledgers. The whole thing runs as one transaction: if any part fails, it rolls back completely. You’re never charged Meaty Points without getting the currency, and you never walk away with currency for free. Either the whole trade happens or none of it does.
Try It
/dashboard → Spend Points → 🍖 Boost a Currency. Spend down that leaderboard score on something you can use.
