Choose Your Playbook Masks core, the ten playbooks
Your playbook is your hero's archetype. It sets your starting Labels, your moves,
and a unique subsystem. Pick the one whose central question excites you most.
Select a Playbook
Identity & Look Masks core, character creation
Sketch who your hero is and how they appear. The look options come from your playbook;
mix, match, or write your own.
Powers & Abilities
Labels Masks core, p.42 - Rules for Labels
Danger
+0
Freak
+0
Savior
+0
Superior
+0
Mundane
+0
Your five Labels show how your hero sees themselves. Each playbook comes with a
predetermined set of values (pre-filled below), then you
add +1 to any one Label — without going over +3. Labels run from -2 to +3
and shift constantly in play.
Playbook Moves Masks core, picking moves
Every hero can use all seven basic moves (see the Summary for the full list).
On top of those you take playbook moves. Golden cards are granted automatically;
pick the rest per your playbook.
Playbook Extras Masks core, playbook subsystems
These are the special pieces that make your playbook distinct.
Bonds & Backstory Masks core, backstory, Influence & team
Backstory Questions
Jot quick answers — focus on NPCs and the world, not other PCs.
Influence
Influence is binary — someone either has it over you or they don't.
By default, adults have Influence over young heroes. Whoever holds it can try to shift your Labels.